Category Archives: Unity 3D

game engine

WebM video player library

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Introduction I’m releasing another of my free time projects – C++ library able to play WebM videos and supports decoding of the audio track. Features: optimized (see Implementing into Unity plugin and example project) able to smoothly play 1080p @ 60fps decodes audio track provides decoded YUV texture and PCM… Read more »

Conditional Attributes

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Some of our public variables logically depends on the value of others. When some variable is unchecked (false), other variable has no meaning. For example: Player class containing canJump boolean with jumpHeight float. We don’t have to display jumpHeight when Player canJump is false etc… Even if these variables can… Read more »