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Hello! I'm Štefan Sinčák.

Welcome to my personal web page!

I'm a software programmer who currently works on games.

Something about me

I'm a software engineer who has been working in the game development industry for more than 15 years. I enjoy coding in various areas, such as gameplay programming and debugging.

Currently, I work mostly with Unreal Engine as a generalist programmer.

In the past, I've worked on games created with Unity and even on projects made with our custom engines, shipped not only on desktop platforms but also on game consoles.

What I love about software development is the ability to create things, and I'm also trying to do so outside the programming field. My programming skills go beyond just game development, as I've worked on a few personal projects in the past.

Technical Experience

I have experience with the C++ language, which I use a lot when working with Unreal Engine and also in the past on custom-made engines.

Additionally, I am familiar with C#, which I have used for some projects made with Unity.

When it comes to game engines, I am currently working with Unreal Engine. In the past, I have used Unity, Ogre, and also custom-made engines.

I'm experienced with various tools, including Perforce, Jira, Git, SVN, some Python for tool creation, and, of course, Visual Studio.

Unreal Engine
Unity
Visual Studio
Perforce
Git
Attlasian Jira
Python
C++
C#

Professional Projects

Throughout my career, I've participated in the development of several shipped games that targeted not only desktop platforms but also game consoles.

Personal Projects

Some of the projects I've been working on are from my free time, dedicated to learning new skills and gaining experiences outside of my game development work.

Game ping tool

2016

As I had slow internet at the time, I wrote this simple tool to help me check ping to servers :).

Teamwork Sharp

2016

C# library for the TeamWork project/task-management software.

Anything I can help you with?

Don't hesitate to contact me!