About me

My name is Štefan Sinčák and I am a video-game programmer.

My experience includes:

  • C++, C#, Python
  • Unity game engine, Ogre engine, Cocos2D
  • shaders (HLSL, PSSL), optimising, profiling, plugins
  • I’ve been working on games released on PC, Wii, iOS, X360, PS3, PS4

Some of my free-time projects can be found on my Bitbucket or ShaderToy.

You can contact me by sending an e-mail to email